A while
ago we reviewed Coup on this blog and recently Coup: Rebellion G54. Of course a
comparison is logical to make. The purpose of this post is to review the
components of both games and share some thoughts on the mechanics. This review
shall start with a overview of what’s in both boxes, before examining them in
detail.
Coup (Coup)
Players: 2 – 6
Publisher: Indie Boards & Cards
Year: 2012
Coup: Rebellion G54 (G54)
Players: 3 – 6
Publisher: Indie Boards & Cards
Year: 2014
Both
games are about deception and bluffing. Both games are published by Indie
Boards & Cards. They’re set in the same universe and the goal is to
eliminate other players. Coup was published first, while Coup: Rebellion G54
came out later. The following aspects will be compared: total components, player aids, cards, coins, box, extra's.
Total components
Total components |
Coup
comes with 15 characters cards, 6 summary cards, 50 coins, a rulebook.
G54
comes with 75 influence cards, 2 general actions cards, 25 role actions cards, 8
role tokens, 50 coins, rulebook, 25 role dividers, 2 dividers.
Judging
by the components alone, G54 gives a lot more than Coup. Not only in terms of
cards, but also other additions as well, such as the tokens and everything
else. The nice aspect is that it’s not just the game, but also storage of the
game that they thought about.
Player aids
The player aids |
Coup
comes with simpler version, which is double sided. One side features the available
actions, while the other side shows the roles and their related actions,
explained in two sentences. Illegal actions, or actions that can’t be taken are
marked with a cross. Also symbols related to the roles are shown.
G54
comes with cards that explain the role, as well as general action cards. These
cards are divided into several sections (force, communications, special
interest, finance) and that makes swapping them easier.
Equal. Both serve their purpose. The benefit of
Coup is that they are personal and are in front of you. It would be impossible
to fit all the cards from G54 on a player help and it are separate cards. Because
of the space, more text can be put on it, so more complex roles can be added to
the game.
Cards
The cards |
Coup
comes with bigger and sturdier cards. On it the person and their action is
shown. These stand up better to repeated playing, shuffling and transporting. Sleeves
for these cards are less easily available.
G54
comes with smaller cards, features the artwork and a box with the text. The
cards are numbered in the bottom, relating to their set and the game. They are
also better sleevable, making them more durable and standing up to repeated
play.
G54: Cards are a smaller size and sleevable. While
they would be equal and both have benefits, the size is the dealbreaker.
Coins
The coins |
Coup
comes with 50 coins. These are all valued 1. They look like a cross between
poker chips and sim cards for your phone. They are good to wield, except that
they are all the same value.
G54
comes with 50 coins. These are valued either 1 or 3. The look like small sim
cards for your phone. The value 1 is silver, while the value 3 is gold. It
ensures there’s enough money to go around for every player, while you don’t
need to gather big piles in front of you.
G54: Because the coins have different values.
Extra’s: Dividers and tokens
Extra's |
Coup doesn’t
have this feature.
G54
comes with 2 big divider cards and 25 role divider cards. These can be inserted
in the box to split the cards and to make it easier to take out the cards that
you want. You can use them, but it’s optional. While they are okay to have, I
haven’t used them so far and to me it doesn’t seem to add a lot to the game. G54
also has tokens, which can be used to make more complex roles.
No points awarded.
Box
The boxes |
Coup
comes with a smaller box, which contains everything. The game is much more
manageable and transportable this way. This is a huge benefit compared to the
other box.
G54
comes with a big box, which can hold everything. You can even fit the box of Coup
in there. The size is also the detrimental here, because it’s not easy to carry
around. While Coup can easily be added to your backpack or taken along, G54
fills the whole bag. However, it’s nothing that can’t be fixed by putting the game
in a different container.
Coup: has a better box.
Even the Coup box can even fit in the G54 box! |
Score: Coup – 2 (Box, player aids) G54 – 4 (Coins, cards, player aids, total components)
Final thoughts.
G54 comes out better in comparison. Coup is leaner and might have trimmed out some of the unnecessary
fat, such as the divider cards, but it also lacks the extra possibilities of G54. Of course, this can be
explained as Coup was published two years before G54 came out. Therefore it’s logical
that G54 is like an improved version compared to the previous game. There’s several
benefits to G54 that make it more suitable than the basic game, such as the different coin values. However, the main feature
that really improves this game is that there’s so many cards that can be used and added. Where as Coup can only be played in a certain pattern with the same cards, in the same environment, G54
offers the possibility of changing everything. This way you can introduce new mechanics,
new strategies and a whole lot of more replay value to the game than just basic Coup. It stays interesting, even after several playthroughs in a single session and elevates it from a
light filler game to something that can be used to spend the evening. Hopefully
you’ve enjoyed this comparison and it might help you make a better decision if
you’re still on the fence about which game you should buy.
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