This review
assumes that the reader is familiar with the boardgame 1500: The New World by
Dan Verssen Games. If not, you can read about it here.
As this
review will look at two of the expansions for the 1500: The New World, there
can be overlap between the individual reviews. The first part will explain how AI works, which can be skipped if the other review is also read, the second features the Dutch deck.
A copy of this expansion was provided by the publisher for the purpose of this review.
The set gives everything necessary to play as a specific country during this
historical time period. Included are 56 cards for a player deck, 56 cards for
an AI deck and rules to incorporate AI-decks. The deck allows the player to
include an extra artificial player to the game. So instead of having just two
players, they can be boosted by an artificial one. This means that the player
and the AI can play as the same nation at the same time.
The deck
includes unique cards and a special mix of cards, as you no longer draw from
the same deck as other players. The AI cards are marked as such, with a special
background and ‘AI’ on the front. They are easily identified and separated.
In this
boardgame AI always goes last in player order. The AI draws cards as normal,
but no one looks at them yet. Instead they are placed in a row and first the
cards marked ‘Start’ are played, from left to right. Then the other cards are
played, going from left to right again. Cards that can’t be played or would
make no sense to play are used to advance the AI along the Royal Support Track
or minimizing the Royal Support of the human players. Any remaining cards are
used for building or reducing colonies (from the highest scoring player).
Normal
rules for losing points for struggling colonies apply to the AI and they are
removed afterwards. The AI targets the player with the most points, which could
be a human player, or another AI. If the AI is the highest-scoring player, it
takes on the player in the second position. If there are equals, the target is
randomly decided.
Interesting
is that some cards feature a minimum condition, so that for example up to 6
colonies may be struggled, but at least four must be chosen in order to trigger
the card’s condition. This is of course to help the flow of the game and ensure
that cards are left over for the Royal Support track.
The AI and
player deck are almost identical, except for some nation cards. The AI
contributes to the game as it allows you to play solo, provide a different
challenge and adds to the replay ability of the game.
Regarding The
Netherlands Expansion set:
The
Netherlands Expansion features a deck of 56 cards for a human player or 56
cards for an AI deck. In the player deck there are 10 cards devoted to special
Dutch powers. These include ‘Late Arrival’, allowing the player to remove one
colony in each region and replace them with their own. Another one is
‘Appropriation’, where up to 4 colonies can be replaced with your own if all
areas have colonies. The last one is ‘Dutch Antilles’, where if you have a
successful spice colony, you can take over the other spice colonies from other
players.
The deck is good and features several interesting mechanics. The Dutch Antilles
and the Late Arrival cards provide a historical note to the game, although the
downside of the Antilles cards is that it only targets spice colonies and not
other export products. The appropriation card can be useful, but only if all
areas are full. This is not likely to happen early-game, but can be useful
later on when the map is full and players are struggling over resources.The cards
assume that the player deck is used. Only the Dutch Antilles card works a little
different in the AI/Player deck, as can be seen in the image.
Overall, the
Dutch expansion provides new mechanisms, through the nation cards as well as a
whole new mode of playing, through the AI or through the nations deck. It’s a good
expansion that adds to the game and provides a bit of historical background. Does
it radically change the game? Not really, it’s more of the same, gearing towards a specific challenge, but with a
different (historical) flavor. It will certainly be interesting for people that
play a lot of solo games.
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