Dead of
Winter
Players:
2-5
Publisher:
Plaid Hat Games
Year: 2014
Series
like The Walking Dead and the comics it originated from are hugely popular. After
it many more zombie series spawned, and zombies are still hugely popular in videogames
and board games. Dead of Winter shares the zombie theme with many other board
games, but does it rise to the challenges of so many competing games or will it
join the undead masses of forgotten zombie games?
Dead of
Winter has a lot going on. You and your fellow players are in charge of a group
of survivors and need to complete a certain scenario within a certain amount of
time in order to win. Managing the colony is not easy, as you need to prevent
it from being overrun, feed your survivors and acquire more supplies. You also
fight against zombies and need to keep an eye on your personal objective and
the mission. Supplies can be gathered from one of the locations surrounding the
colony.
Here’s
the catch, there’s a potential traitor in the game. There is the possibility
that someone has a potential mission that forces them to attempt to destroy the
colony, rather than save it. When personal objectives are assigned, there is
the option of including traitor cards, which could be dealt out. However,
because not all cards are handed out, you are not sure if there really is a
traitor. It adds a nice touch to the game, as you watch other players during
their turns, to see what happens and try to discover the potential traitor.
A unique
mechanic in this game is the crossroads mechanism. During your turn, another
player draws a card and if the conditions on the card are met, your turn stops
and the card is read out. This can be the sudden arrival of a new survivor, the
potential to save some extra supplies or a nasty attack by a zombie. These
cards really add flavor to the game.
This
game really bursts with flavor. Every game you play feels like a story that is
unfolding before your eyes. Together with the others, you are participants in
season or episode of The Walking Dead. The characters have their own
personalities, reinforced by the Crossroad Cards. A particularly interesting
one is the drunkard in the Santa Costume. The Crossroads and the traitor add
interesting mechanics to the game and it adds much more excitement to each
turn.
While
this might not entirely be fair judgement, I feel that it should be said. This
game has a huge learning curve. After the first trial game, two or three more
are needed, before people finally grasp the full potential of the game. That
said, when it has been grasped, it can be a very rewarding experience. The
dicerolls can also be quite harsh, because you need to roll in several cases.
Characters die off quickly, but new ones can be gained through time.
This
game packs a lot. It’s great, however, the learning curve is steep and this
game is not intended for casual games. If you can find the time to teach it to
people and play a few games, you will have a great time.
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