The box |
Lift Off
Players: 2-4
Publisher: Queen Games
Year: 2000
Action games are centered around action during the gameplay. Strategy games are all about the plan that the players have. This German game combines these two aspects. Let’s see how these two elements play out.
Several cards |
Three player set-up |
Some of the planets that can be contested |
Here the order of cards is important, as illegal cards are removed from play. For instance, playing a red card before the yellow lift off card, where only blue cards are allowed, removes that red card. Colonization attempts on planets that have no yellow lift off card are immediately invalid, and thus no points can be scored. Points can be won, either by colonizing a certain planet or by resources from it. Then all cards are shuffled again and a new round is played. The scores carry over and after three rounds, a person with the most points is declared winner.
However, that’s not all, as certain cards allow special abilities. There’s a red card that allows you to steal a blue card from the opponent, while there is also a blue card that specifically prevents beforementioned red card stealing from you.
What I like about this game is that there’s a certain tension. Do you play as fast as possible, denying your opponents the chance to plan out their turn accordingly and have the benefit of forcing them to quit preparing, even though they might have several cards left. Or do you plan properly and accept the risk that you can’t play all your cards? Putting your cards back on the bottom of your deck means they come back later, but do you really want this? Do you focus on all the planets or is there a specific one or two where you need to win? It’s refreshingly complex and plays fast.
The bottom half of the box sliding into the top part |
It’s a bit strange that only two score cards are supplied, while the game can be played with four players. The box also is much bigger than necessary and the bottom half tends to slide into the top part. These are not huge detractions, but they feel a bit weird. Also, there’s a huge benefit if you are the first to have finished your deck. While it’s understandable, it may yield to someone basically throwing their cards down one after another and then hoping they have won.
The verdict? This game is fast and enjoyable. It’s complex and there’s a certain amount of strategy, but it’s not overly complex. It’s a welcome addition to every collection, but not a necessity.
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