Players: 3-8
Publisher: Indie Boards & Cards
Year: 2019
Publisher: Indie Boards & Cards
Year: 2019
A copy
of this game was distributed by the publisher in exchange for this review.
Among
thieves is another game set in the Dystopian universe, where players try to rob
three different corporations. However, the corporations aren’t the only ones
that money gets taken from, as players can also take a disproportionate part of
the loot. What follows is a rough game of stealing, plundering, backstabbing
and betrayal.
This
game revolves around extorting money from big corporations. The goal of the
game is to get as much money as possible from these powerful businesses. And if
you’re at it, why not take it from your other players as well? Every turn a
heist is performed and the gained money handed out. The person that decided who
joins and who doesn’t, moves from player to player and as the game progresses
the payout becomes larger and larger. Of course, more money on the table, also
means that people are more likely to choose for their personal interests.
On a
turn, the heistmaster creates a team for the heist. You want to be on the
heist, because only then you can participate in the payout. However, promises
are not binding, so be wary. As soon as a team is formed, a corporation is
robbed. This can be one of the three corporations. The players on the heist
then decide whether to be honorable or dishonorable. There are only two options
in this case. Based upon the actions of the players, various things can happen.
Events are resolved if they come up and the reward is handed out. Lastly, honor
is gained and/or lost. The honorable players gain one honor and the
dishonorable players lose one.
Cards that determine the payout. |
The
payout is determined by how many players were honorable. For every honorable
player a card for the payout is drawn and their value is added to the total.
Two honorable players means two cards for the payout, while three honorable
players means three cards for the payout. I mentioned it briefly earlier, but
the payout of the heist also depends on the actions of the players. If everyone
is honorable, the players collect credits equal to the payout. If there was at
least one dishonorable player, but not everyone, the dishonorable players gain
credits equal to double the payout. They may also draw a card from the
corporation that they robbed and place this behind their screen. They don’t
contribute to the payout, but these cards can be beneficial at the end of the
game, when determining final honor. The payout is still determined by the sum
of cards for the honorable players, although the honorable players gain
nothing. If everyone was dishonorable, no one gains anything.
The game
can end in several ways. If a pile from one of the corporations runs out, the
game ends after that turn. The player with the least honor is eliminated and
the remaining player with the most money wins! However, in the three
corporation decks there are three Game End cards. These are in the bottom
third, but can be shuffled through the deck for a shorter game. The Corvid
ending eliminates the player with the most and the player with the least honor.
The remaining player with the most money wins. The Paragon ending eliminates
the player with the least money and the most honorable player wins. The Le
Fleur ending eliminates no players and the player with the most money wins.
A Game End card and two Event cards. |
As the
player screens hide the money, but not their honor, you have some information,
but not everything. You don’t know how much money is hidden behind their
screen, although you can make an estimate, and you don’t know how their hidden
cards affect the ending of the game. I like it as you have some concrete
information to work with. You have a rough estimate as how the game is
progressing and you have an idea of which ending is more likely to trigger. You
can act accordingly, but your plans might still be ruined by luck of the draw.
This
game keeps everyone involved in the game. There’s no player elimination and as the
payout increases, players have a decent chance of recovery. Two lucky heists
can have people really bounce back. As such, everyone really plays until the
end. Also, the top player has no immediate benefit, which is good.
This
game depends a lot on how other people play. If they all play as honorable and
no one tries to take anything from another, the game doesn’t really shine. The
same happens if everyone is dishonorable all the time. Promises are not
binding, so not all players might appreciate this sort of game. The artwork has
been used in earlier games set in the Dystopian universe, such as Coup G:54 or
the Resistance. While not immediately bad thing, it’s a something that we noticed. On the other hand, new artwork might have made the game more expensive.
A comparison of the banker in Coup and that same banker in Among Thieves |
Most
outstanding feature?
I’d say
the honor track. The addition of this in the game is nice, because now
people can’t just betray everyone every turn, as then that would mean their end
rather fast. Instead, there are several things that people need to keep an eye
on. As it’s uncertain which ending is going to be resolved and which ending is
more likely to happen, you don’t merely want just money, but also honor. As you
don’t know how much honor all other players will have at the end of the game, due
to the hidden cards, it’s sometimes better to be honorable rather than acquire
the most money. The different, and uncertain, endings are a great addition to
the game that really let this mechanic shine.
Overall,
if some of the aspects described above, please don’t play this game. If
betrayal games are not your cup of tea, you will not enjoy this game. Players
try to be as mean as possible and cheat each other as much as possible.
However, if this does appeal to you, then certainly give it a try. It’s a great
game and you’ll have a lot of fun backstabbing (or not!) your friends!
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