Players: 3-5
Publisher: Indie Boards & Cards
Year: 2017
Publisher: Indie Boards & Cards
Year: 2017
A
copy of this game was distributed by the publisher in exchange for this review.
Rikki
Tahta, known of Coup and Coup G:54, is a well-known designer of boardgames.
While his other games feature attempting to seize powers in a futuristic
setting, the theme this time is the civil-war ridden Roman republic. Instead of
attempting to eliminate their opponents, the players attempt to fight over the
favor of the senators and try to sway them to their side. As in the Coup and
Coup G:54, money is used in order to do this, because the senators can be
bought.
The different resources and the coins used in the game. |
The goal
of the game is to acquire the support of as much senators as possible. This is
done by buying their support directly or by using other means. The player can
trade resources for their support, try to extort resources from other players
or auction common resources. As the game is of an uncertain length, it becomes
race to get ahead of the other players and stay there. At the same time,
players will try everything to reduce the power of others. Expect little mercy
in this game.
On a
player’s turn, there are a few options available. They can start an auction,
where a three resource cards, and an office card are turned over. People can
then bid on these individual cards and the starting player has the option of
accepting their offers or buy them from them at the mentioned price. Any cards
not bid on are acquired for free. A player can also extort a card from another
player, where a player mentions a price and the extorted person can either pay
up or accept the mentioned price. Lastly, a player can also cash-in. This means
they turn in their resources in order to acquire senators. Another player can
also join in on this by paying a set amount of points. The benefit of this is
that you wouldn’t lose your turn and can still take another action.
Because
the auctions can work two ways, it’s a bit tricky to use. You can drive up the
price for the other player if they desperately want to have a certain card, but
if you’re not careful, you drive up the price too much and need to pay for it
yourself. It’s not just plunging into an auction and burning as much bridges as
possible for everyone, but calculating carefully about every option available,
which can change rapidly due to the changing circumstances.
The different governors. |
The
auction and bidding system is really good. It provides a fresh and interesting
twist to a familiar game. The artwork, as often with Indie Boards & Cards,
is well done! There is player elimination, but it’s highly unlikely that this
will happen. I see this as a major benefit, because player elimination in long
games is a drawback for me.
This
game might not be suited for all crowds. While you can plan, prioritize and act
accordingly, luck is a major factor in the game. We had one game where it was
all over within 7 turns. Luckily others last much longer. However, this
randomness will not appeal to everyone. There’s blind bidding, people their
money is hidden behind player screens. Also the player screens mean it’s less
travel-friendly than some other games.
I’d say the mechanic of the event deck. This elevates the game to a higher
level, as the game can end possible with the next player or maybe a couple of
turns after it. As such the player doesn’t just need to be ahead at the end of
the game, but because you don’t know when this happens, you need to try to be
ahead all the time.
Overall,
I’m stunned by how well all the mechanics incorporate in this game. Rikki
Tahta, of the games mentioned earlier, delivers another great game. Compared to
those games, the portability of Coup and Coup G:54, its mechanics feel
familiar, but its different enough that both can be owned separately. If the
mechanics appeal to you, or social games interest you, then I would certainly
recommend this game!
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